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Text File | 1990-04-20 | 2.4 KB | 44 lines | [RobW/RWAR] |
- {King Ludvig - The Mad Robot
- Matthew Sakai,4/20/90 (A totally new concept)}
-
- begin: x 150 > ri le ife
- ri: drop
- rig: x 280 > slowr if 5 speedx' store collision help if rig jump
- le: drop
- lef: x 20 < slowl if -5 speedx' store collision help if lef jump
- slowr: x 288 > stopr if 1 speedx' store collision help if slowr jump
- slowl: x 12 < stopl if -1 speedx' store collision help if slowl jump
- stopr: 0 speedx' store -10 speedy' store 0 aim' store
- up: y 31 < upleft if radar mnx if y 31 < upleft if collision kilu if up jump
- left: x 31 < leftdown if radar mpy if x 31 < leftdown if collision kill if left jump
- stopl: 0 speedx' store 10 speedy' store 180 aim' store
- down: y 270 > downright if radar mpx if y 270 > downright if collision kild if down jump
- right: x 270 > rightup if radar mny if x 270 > rightup if collision kilr if right jump
- upleft: 0 speedy' store 270 aim' store -10 speedx' store left jump
- leftdown: 0 speedx' store 180 aim' store 10 speedy' store down jump
- downright: 0 speedy' store 90 aim' store 10 speedx' store right jump
- rightup: 0 speedx' store 0 aim' store -10 speedy' store up jump
- kill: x 230 < nukl kil ife
- kilu: y 230 < nuku kiu ife
- kilr: x 70 > nukr kir ife
- kild: y 70 > nukd kid ife
- kil: range killl if 225 aim' store range killl if 180 aim' store range killl if collision help if return
- kiu: range killl if 315 aim' store range killl if 270 aim' store range killl if collision help if return
- kir: range killl if 45 aim' store range killl if 0 aim' store range killl if collision help if return
- kid: range killl if 135 aim' store range killl if 90 aim' store range killl if collision help if return
- killl: range 30 > junk if collision not junk if energy fire' store drop collision ki if return
- ki: drop nop nop nop nop nop nop nop 50 fire' store collision ki if drop return
- nukl: 6 speedx' store energy nuke' store 90 aim' store
- nul: x 270 > upleft if radar mpy if collision kilr if nul jump
- nuku: 6 speedy' store energy nuke' store 180 aim' store
- nuu: y 270 > rightup if radar mnx if collision kild if nuu jump
- nukr: -6 speedx' store energy nuke' store 270 aim' store
- nur: x 31 < downright if radar mnx if collision kill if nur jump
- nukd: -6 speedy' store energy nuke' store 0 aim' store
- nud: x 31 < leftdown if radar mpx if collision kilu if nud jump
- help: aim 60 + aim' store range killl if collision help if return
- junk: drop return
- mpx: 10 movex' store return
- mpy: 10 movey' store return
- mnx: -10 movex' store return
- mny: -10 movey' store return